function InputHandler() {"use strict";
	//
	// Currently I dont care about handling events on the window (i.e. window.onmousedown), but on the canvas.
	//window.onmousedown = myDown;
	//window.onmouseup = myUp;
	//
	// Handle events on main input handler
	this.mainMapInputHandler = new MainMapInputHandler();
	//
	// Handle events on main input handler
	this.keyboardInputHandler = new KeyboardInputHandler();
}
